Distributed tracing is the ability to follow a request through a software system from beginning to end. While that may sound trivial, a single request can easily spawn multiple child requests to different microservices with modern distributed architectures. These, in turn, trigger further sub-requests, resulting in a complex web of transactions to service a single originating request.
The world of computer games is vast, ranging from single-player agility games and logic puzzles with simple 2D animations to the stunning graphics in 3D rendered massive multiplayer online role-playing games like the Lost Ark. Wanting to design and build your own games is a common motivator for learning to code while building a portfolio of work is an essential step for breaking into the gaming industry.
Development teams build modern applications using microservice architectures. Individual services are built and maintained by separate teams, and then these services are combined using container-based orchestrators to comprise a complete product offering. Microservices are a standard development method because they allow teams to iterate releases, providing ongoing new customer-facing features and bug fixes without needing to redeploy an entire platform or app.
Monitoring IT infrastructure and services has always been an essential IT prerequisite. However, your IT monitoring system and security measures need to upgrade with an exponential increase in the number of remote users post-pandemic. For instance, consider this: At the end of a work day, you are notified that one of your critical services has gone down. But the problem is that five teams support different processes of that service.