Every day, IT teams are flooded with alerts—thousands of messages about performance issues, service outages, or suspicious activity. With so many notifications, it’s easy to get overwhelmed, miss critical problems, or waste time chasing false alarms. Correlating related alerts into groups can help reduce the noise and make sense of everything, but setting up those correlations takes time, experience, and a lot of both system and historic knowledge.
If you’ve been following my public journey with LLMs this year, it probably won’t surprise you to learn that this blog post is an announcement about the general availability of Honeycomb’s hosted MCP server. I want to share a few updates about what’s new in the GA release, discuss some interesting learnings from building it, and share examples of how we’re using MCP internally. First: if you're still in the dark about MCP and AI agents, go read the earlier blogs I linked.
TL;DR: Error monitoring and crash reporting for all major gaming consoles is now generally available (plus, the v1.1 of our Unreal Engine SDK). Already convinced? Jump to the ‘What’s In The Release?’ section. Over a decade ago, a customer hacked Sentry into their PlayStation 3 games. Fast forward to today, Sentry now supports thousands of game developers across web, mobile, and desktop. The missing piece? Consoles. Developers asked for it. We built it.
Switching status page providers shouldn't mean losing years of valuable incident history. Your service timeline tells the story of your reliability journey—outages you've overcome, maintenance windows you've scheduled, and the trust you've built with transparent communication. Yet most migrations force you to choose: start fresh with a clean slate or manually recreate years of historical data.
When we started building Logs in Sentry we had one goal: make them useful for real debugging, not just another high-volume text storage. This meant making them "trace connected" from day one. This let us ensure they were tightly connected to the actions and performance happening in your application, right where developers already go to investigate errors, performance, and latency issues. Now, Logs is out of beta and generally available to everyone.
Introducing Kentik Traffic Costs, an industry-first automated workflow delivering instant cost estimates for network traffic slices. Learn how this exciting new feature gives network, financial, and sales teams actionable insights to optimize spend, improve margins, and drive revenue.
Console Connect has become the first platform to be certified under Mplify’s (formerly MEF) expanded Lifecycle Service Orchestration (LSO) API Certification Program. The certification recognises Console Connect’s achievement in validating four of Mplify’s key LSO Business APIs – Address Validation, Quote, Product Order, and Product Inventory – ensuring they meet strict standards for conformance and interoperability.