The latest News and Information on Log Management, Log Analytics and related technologies.
Observability is one of the most critical ways to improve visibility and control over complex software systems. If you've ever wondered how observability differs from monitoring, then this guide will explain some of the key differences between these two popular concepts.
All the various systems in IT, from cloud infrastructures and servers to applications and wireless networks, are hubs for activity and traffic. One way administrators are able to keep an eye on the activity, current and past of their systems, is by keeping logs and analyzing them both in real-time and regularly.
We believe that one of the most powerful capabilities added to the Logz.io Observability Platform in recent months is our new Service Performance Monitoring (SPM) feature set. As you may have seen earlier this year, Logz.io was named a Visionary in the 2022 Gartner® Magic Quadrant(™) for Application Performance Monitoring and Observability. To that end, SPM is a cornerstone for our related solutions.
One of the core features of Cribl Stream is our Replay capability. We pride ourselves on giving customers choice and control over their data. The ability to archive data in cheap object storage, and then providing the ability to reach into the same object storage is one example of this. It’s safe to say that S3 and AWS have become synonymous with the term object storage. It’s like a modern day Kleenex, or Band-Aid.
Heroku is a cloud provider well known for its simplicity and its support out of the box for multiple programming languages. When thinking about consuming logs from applications hosted in Heroku, Grafana Loki is a great choice. But in the past, shipping logs from Heroku to any Loki instance required ad-hoc scripts to fiddle with Heroku’s logs format and send them. This can be a time-consuming experience.
After months–or potentially, years–of hard work by teams across a gaming enterprise, when the day arrives for a game launch, the last thing your enterprise needs is slowdowns, glitches, outages or poor performance. It’s the death knell for any game, because for your avid gaming customers, there’s always something else (read: a game that isn’t yours) to check out.